Odds Feed Redundancy: What Happens When Your Feed Goes Down
Every odds feed goes down eventually. The question is whether your platform has a tested failover plan when it does. WSGaming explains the three redundancy architectures and their trade-offs.
What Happens to Your Sportsbook When the Feed Goes Down
When an odds feed solution fails during a live event, your platform receives no further odds updates and no further suspension triggers. Your options: continue displaying stale odds (dangerous — arbitrage window opens immediately), suspend all in-play markets (safest — stops GGR but protects margin), or switch to a backup feed.
Most operators without a tested redundancy plan default to suspending all markets. For a Saturday with 5 simultaneous Premier League matches, a 2-hour outage during peak in-play betting can cost $15,000–$50,000 in missed GGR depending on operator scale.
A failover plan that has never been tested is not a failover plan — it is a document. WSGaming’s integration team simulates feed disconnection in sandbox environments so operators can verify their failover logic works before a production incident.
Architecture 1: Dual Primary Feed
Connect to two independent Odds Feed Providers simultaneously. Your platform uses Feed A as primary for odds display, Feed B as real-time price verification, and switches to Feed B automatically if Feed A stops sending updates for more than 10 seconds. Highest reliability, but doubles licensing cost and requires price comparison logic for divergent prices.
Architecture 2: Primary + Fallback
Connect to a primary feed for normal operations and maintain a lighter, lower-cost secondary feed that activates only on primary failure. The secondary may have lower market depth — its purpose is continuity, not optimal performance. Balances cost and reliability. Risk: the secondary’s lower quality creates an odds difference during the failover window that sophisticated bettors can detect.
Architecture 3: WSGaming Multi-Region (Default)
WSGaming’s infrastructure operates across multiple regions with automatic internal failover. If the primary delivery node fails, your connection automatically routes to the backup region within seconds — transparently to your platform. No secondary vendor contract required. Failover is WSGaming’s responsibility, not yours. This is the lowest-complexity redundancy option and is included in WSGaming’s standard enterprise contracts.
| Architecture | Cost | Complexity | Failover Speed | WSGaming Support |
|---|---|---|---|---|
| Dual primary feed | 2x licensing | High | Immediate (pre-connected) | ✓ Dual-feed config docs |
| Primary + fallback | 1.3–1.5x licensing | Medium | 10–30 seconds | ✓ Fallback configuration |
| WSGaming multi-region | Standard (included) | Low (WSGaming handles) | Automatic, seconds | ✓ Default enterprise SLA |
Key Takeaways
- Every odds feed fails eventually — test your failover plan before you need it in production
- 2-hour peak outage costs $15K–$50K+ for a mid-size Asia operator — redundancy pays for itself quickly
- Dual primary provides maximum reliability but doubles cost and requires price comparison logic
- WSGaming’s multi-region infrastructure provides automatic internal failover — no secondary vendor needed
- Always test failover logic in sandbox before a production incident exposes gaps in your plan
Review WSGaming’s Redundancy Architecture
Our enterprise team will walk you through multi-region failover configuration, SLA terms, and edge case handling.
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